August 3, 2023: USDLA’s Free Friday Webinar Series starts again on Aug. 18 — Mark your calendar!

Dear USDLA friends — We are excited about the upcoming sessions in our Free Friday Webinar Series starting on Aug. 18. Please mark your calendar to join us from 1-2 pm Eastern. Watch for more details in next week’s newsletters to reserve your spot:

  • August 18: Friends from our Tennessee chapter, led by Erica Bell, Dr. Adam Wilson, and Instructor Allen Shull, help us explore “The Ivory Tower of Babel — Concerns and Opportunities for ChatGPT and Artificial Intelligence in Higher Education.”
  • August 25: Shaunice Sasser explains how to “Tap into Tik Tok: Techniques for Teaching Today.”
  • September 1: Toni Hill, Olimpia Leite-Trambly, and Jane Miller explain “The Importance of Global Educational Mentorship (GEM).”
  • September 8: Rosemary Okoiti and Juliet C. Hart help us discover “Where to Start with IDEAs (Inclusion, Diversity, Equity, and Accessibility) — Understanding the Challenges & Opportunities.”

Remember: National Distance Learning Week is Nov. 6-10! Verizon will be sponsoring the 16th annual event. Click here for details:

If you missed it: Scroll down for details about our August interview with gamification guru Monica Cornetti on the

Until next Tuesday, wishing you all the best. — USDLA Communications Committee

Embrace the Art of Gamification with Monica Cornetti

A Note from USDLA executive director Pat Cassella and Edu Alliance Group exec Dean Hoke, co-hosts, Distance Learning Roundtable — We invite you to tune in for this month’s episode of our podcast and video show, Distance Learning Roundtable, where for 30 minutes, we gain insights from industry experts.

Meet our guest: Monica Cornetti, Founder and President of Sententia Gamification

Our Topic: The Art of Game-Based Learning

Pat and Dean have 10 Questions for Monica:

  1. How has gamified and game-based learning evolved in the adult education market, and what are some notable success stories or case studies?
  2. What are the key differences and similarities between gamified learning and game-based learning, and how do these approaches impact adult learners?
  3. How can gamified and game-based learning be effectively integrated into distance learning programs across diverse educational settings, such as corporate training, higher education, and telehealth?
  4. What are some main challenges and considerations when implementing gamified and game-based learning for adult learners, and how can these challenges be addressed?
  5. What are the potential benefits of incorporating gamified and game-based learning into distance education for adult learners, and how do these approaches enhance learner engagement, motivation, and retention?
  6. Can you share some examples of innovative technologies or platforms that support gamified and game-based learning for adult learners, and what features or functionalities make them effective?
  7. How do gamified and game-based learning approaches cater to the unique learning preferences of adult learners, and what strategies can be employed to ensure inclusivity and accessibility?
  8. What research or studies have been conducted on the efficacy of gamified and game-based learning in the adult education sector, and what insights do they provide for practitioners and policymakers?
  9. How can educators and trainers effectively design and implement gamified and game-based learning experiences that align with adult learners’ specific learning objectives and outcomes?
  10. How can gamified and game-based learning foster collaboration, problem-solving skills, and critical thinking among adult learners, and how do these skills translate into real-world applications within their respective fields or industries?

Click here to listen to the podcast:

Click here to watch the video interview:

About Monica: A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification. She is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification and the Gamemaster of GamiCon (the annual international conference for the gamification of learning) and the Head of Faculty at the Gamified Learning Academy.

Monica is also the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.

A graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria, where she earned a Masters’s Degree in Economic Development and Entrepreneurship, Monica is hired for her skill as a gamification speaker and strategist. She and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education. Recent clients include Unilever, Wal-Mart, and Microsoft. When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons. Learn more at